Yet it remained unclear as to what the total rewards obtained at the end of each run would be.
Unsurprising as more floors are completed, the difficulty jumps with enemies receiving more hit-points or being able to inflict more damage. Obtaining better items alone will certainly not make the game easier either.
Runs do not become easier with progress made. That no matter how the floor was tackled or in whichever order, the action was undertaken enemies, rewards, and traps were pre-established within the game itself. After several attempts, I came to the conclusion, that the set of possibilities were already predetermined in some manner. However, this did not exactly tally with my experience. It is well known that due to the genre each floor presents a degree of randomness, in terms of the map’s content. Experience and money are not cumulative, so must be spent before starting the next run. The game is developed through different biomes, with each floor unlocked as you manage to finish the previous one. Provided with the opportunity to use two characters ‘remember that two heads think better than one.’ Where the three classes of combat available to them will be: sword and shield, bow and hammer. Your adventure begins with a short but very well-developed tutorial, where you will be taught the combat mechanics. Mixing two opposite genres together was a long process but in the end, I feel that finding a good balance brings a new perspective and interesting challenges that you cannot easily find in another game – at least not one that I know of” Marius Ibanez. I quickly saw the potential to play around fresh and old gameplay mechanics, which motivated me to quit my job and start this new adventure. “Guild of Ascension started as a passion project when I got the idea to bring real-time action and turn-based strategy together. As eloquently explained by the studio founder and Marius’ and their own words describe:
An experience which saw me dedicate many fun-filled hours to it. Not promising the earth but delivering some surprising gameplay, in a way that hooked me from the beginning. To be honest, it is the type of game with a low profile. Guild of Ascension is a blend of genres such as roguelite, turn-based, and real-time action, making for a gameplay system that is quite entertaining. GoA is the first video game released and published by PID Games on September 21, 2021. Based in Montreal this studio opened its doors in January 2019 and was founded by Marius Ibanez a veteran of the AAA industry, having worked for studios such as Ubisoft. Guild of Ascension is a very fun, adventurous, and colorful video game that has been developed by the Canadian studio: WhileOne Productions.